

Stagger your shots, ripple fire, and paint an area of where you think he's going. If you already have a good grasp of how much lead you need, but if they are taking evasive maneuvers to avoid your shells. Sometimes I'm really good at seeing where they want to go, sometimes I'm really bad at it. Pretty sure this is the replay I am remembering: Īnd I have had people in a Kagero whose movements are so impossible to predict that I can never lead my shots well enough to get more than one shot hitting I have had people in Fusos insist on sailing their current course and at the exact same speed despite somehow surviving 4X citadel penetrations from me. It is a skill that you learn to develop if you stay attentive, and are always looking to improveĪt the end of the day- no amount of training in co-op or a training room will prepare you for the interactions of a real person- not with the logic the bots in the game run off. Sometimes however it doesn't even take that long to make that determination, nor does it feel long enough in other cases. I used to say that you should spend 3-5 seconds counting their movement before you fire, you need to have the alternate battle interface turned on permanently so you can see the estimated time of arrival, look at the enemies current movements, and use that to make an estimate(not really a prediction- if your shooting long distance, they may see your anticipating them and move differently) of where they should be when the shells will hit the water, and adjust your aim to that. I have tried to describe it to others who have asked me how I am having my shells go into the target I want them to go into.

So is there anyone out there that has any realistic advice for shooting people in this game?Īnd thats where it can be difficult to describe. Rather than skill, you have to maximize your chances of getting lucky from odd dispersion working in your favor. Not where he is, but where he's probably going, because aiming where someone that is dead set on not being hit by you is as far as I can tell really difficult.

None of the guides inform you about anticipating the targets movements. All of the on-line guides I've found for the game basically only tell you how to hit things under optimal conditions target is static, no maneuvering, not fleeing from you, not chasing you, not thrown in reverse.
